![]() Tagging in this game is reminiscent of the beloved Tekken Tag Tournament: two characters share an energy bar and if one of their bars goes to zero, the match is over. The game is a simple “two on two” or, if you prefer, “one on one” brawler. Both are complex in their own way and while Capcom already developed a great fighting game crossover with SNK’s cast, SNK’s minions don’t give near as much friction as Street Fighter and Tekken theoretically would. Street Fighter’s 2D gameplay has been built on fewer moves with more depth, while Tekken’s endless amount of attacks for each character is dependent on juggles and a 3D playing field for sidestepping. It’s like if someone combined soccer and hockey into a new sport. The interesting thing of SFXT isn’t the crossover itself, it’s the fact that these two fighting games have little to do with each other besides the basic rules of the genre. If you bought this for the storyline, you probably don’t play video games anyways. In a nutshell, a meteor has crashed into earth and now citizens from the worlds of Tekken and Street Fighter are now allowed to beat the snot out of each other. Like any fighting game before it, SFXT has little storyline to follow, or rather none that makes any sense. While the similarity to Street Fighter IV may be only skin deep, Street Fighter X Tekken still invokes the feeling of Capcom’s flagship fighter, while trying to do something fresh at the same time. Whether you wanted it or not, SFXT has arrived and with it an update to the Street Fighter IV engine.
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